Fantasy Hero Manager free download
Fantasy Hero Manager game pic 1
Fantasy Hero Manager game pic 2
Fantasy Hero Manager game pic 3
Fantasy Hero Manager game pic 4
Fantasy Hero Manager game pic 5
Recruit and manage a party of self-aware heroes in a quest to find the legendary land of Vrool and the Fountain of Eternal youth!
release date: 23 May, 2019
developer: Mykel Flynn
publisher: Mykel Flynn
About This Game
Fantasy Hero Manager places you in command of a magical airship, on a quest to find the legendary land of Vrool and its Fountain of Eternal Youth.
Fly across the world recruiting heroes for your adventure. Negotiate their salaries, manage their personalities, keep them sober, and never forget to pay them. Watch as they make friends, get married, grieve the loss of comrades, and die in glorious battle… all before searching out new heroes to fill your empty bunks!
Fantasy Hero Manager has been designed to be highly accessible, with a simple and clear UI, yet broadly complicated in its mechanics. Created with a nostalgic look-back to the age of Nethack, Zork, and the golden age of gaming.
An infinite world with randomly generated maps: with eight biomes, and hundreds of individual locations, there is plenty of variety in each map.
- Visit taverns to recruit heroes, trade, and rest.
- Enter into dangerous henges, caves, dungeons, and castles to fight monsters and search for treasure.
- Go to cities, towns, elven lodges and dwarf fortresses to receive quests.
- Fight gods, dragons, fallen heroes, and legendary creatures in castles, forts and towers.
- Go fishing in the seas and lakes, foraging and hunting on the plains, and mining in the mountains.
- Train up in castles or woodsman’s huts.
- Improve armour and weaponry in forges.
- Visit temples for healing services.
- And explore the many unique tiles which can offer boons or death to the heroes.
Beyond what there is to explore the world has other unique features:
- A system of star-signs which cast luck onto those born beneath them.
- A moon phase system.
- Purchasing and selling tax unique to each location.
- The ability to store and revisit past maps to finish quests or take advantage of good prices.
Each hero generated in completely unique with a large number of stats, abilities, and traits. Choosing a hero can be difficult: do you take the fantastic fisherman with abominable attack power?
- Eight races to recruit from: humans, orcs, elves, dwarves, undead, and angels.
- Thirteen magic types a hero can have: some offensive, some passive, some for crafting and foraging.
- Ascendancy system with six classes to which any hero can ascend: lich, titan, phoenix, dark angel, nature wielder, and abomination.
- Six crafting skills, six abilities, many health and magic statistics.
- Each is born under one of
min system requirement: OS: Windows 7/8/8.1/10 (32bit/64bit)
Processor: Intel Core2 Duo or better
Memory: 2 GB RAM
Graphics: Intel HD Graphics 4000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
Storage: 500 MB available space
recommanded system requirement: OS: Windows 7/8/8.1/10 (32bit/64bit)
Processor: Core i3-4330
Memory: 8 GB RAM
Graphics: GTX 560 or above
Storage: 500 MB available space
Fantasy Hero Manager free download
Fantasy Hero Manager user review
EDIT! THE FEW BUGS I MENTIONED IN MY ORIGINAL REVIEW WERE FIXED WITHIN HOURS OF ME POSTING IT!! THEREFORE, I'M GOING TO REWRITE MY REVIEW TO REFLECT THIS GAME IN ITS CURRENT STATE.
Very fun, different gameplay style with rpg/strategy focus.
This is a buggy early access game that doesn't have the 'early access' label.
It's not the developer his first game. And for me he start to make a name in the Indie game scene.
Well, this is a nice little game that you can tell a lot of thought has been put into.
Very Buggy. UI disappears regularly, Inventory list regularly disappears when view items, shopping and selling. When you gather the game says 1 thing but you get completely different drops like i was trying to farm a drop to continue the main quest counted about 20 of that item supposedly gathered ended up with only 1 so i have no idea how much i need to farm to craft what i need for that quest. Looks like a cool idea but it falls short and even if all these issues are corrected game is too simple feels like a $2 game.
Fun little game. Clunky UI and quirky names for common rpg staples like calling Health "Fettle" made me cautious to begin with but the game itself is relaxing and fun and I feel I've barely touched the depth hidden within on my first play through. There are several systems in play, balancing earnings, risks you take and expenditure, whilst upgrading your party along the way.
Welcome to Glorified Taxi and Chaperon for a group of people called Heroes. You fly them places, tell them whos getting outta the taxi to go gather materials/Craft said materials into consumables/clear a dungeon. While inside the dungeon you tell them what type of attack to do or what type of consumable to use to ensure they either dont die or can attack next turn. Then after they clear out a dungeon, you collect all the money, materials and consumables while telling them to rest and giving them their allowance. If someone managed to get cursed or has some injuries like broken bones, you have to fly them off to a temple (or hope you have stumbled along somewhere to buy curse cures [never managed to find bone mending powder if it exists]) and pay to get them fixed up (Luckily on my best play through [as far as that got] I only started with 2/4 cursed members and used roughly 12 curse cures and visited a temple 5 times for breaks...by map3).
The idea is fun. I generally can deal with a lot of things being unpolished or incomplete in a game, if what is there is playable and fun. There are no tool tips, that can be worked around. The fact that the buttons disappear quite often was annoying until I found the fix buttons button (really if you can do that why can't the bug be fixed). The buy sale menu doesn't show anything until you double click the sell tab then you hit escape to click on the buy tab and poof everything is there. Weird but I can work around it so I'll deal. So ok, we are back to playable moving on, then a screen pops up to rescue a prisoner. Ok, but no buttons , fix button doesn't work and no way to get around it. I had to restart my machine to get past it (even task manager wouldn't work). Hmm one time glitch maybe? Nope. Add to that the auto save saves when you dump out of the game, you have a situation where the only option is to start over. To have this happen on every game I've started at some point, pretty much makes the game unplayable. So while it could be fun, there are just too many bugs in it to be worth spending any more time on it. Fix it please. I'd love to play it, but I play games to enjoy them not be frustrated by them.
Well, one hour into the game and I already hit 3 bugs, including a game-breaking one - my map got replaced with the dungeon room graphics - completely obscuring the map contents and in practice removing any possibility of further exploration.