Ports of Call Classic free download
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short description:
created by Rolf-Dieter Klein and Martin Ulrich The classic trade- and shippingsimulation Ports of Call. Create your own Shiptrading company.
release date: 1 Dec, 1986
developer: Dipl. Ing. Rolf-Dieter Klein
publisher: Dipl. Ing. Rolf-Dieter Klein
long description
About This Game
Ports Of Call is a trade simulation game with some action parts. But the goal is to trade freight and transport them using ships.
Originally launched for the Amiga now available for PCs on Steam.
A Background on Tramp Shipping
The traffic of goods by sea is organized in accordance with international agreements and contracts between individual countries. About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of goods. This aspect of the shipping business is the focus of Ports of Call.
Whether a tramp ship owner makes a profit depends upon: on the one hand, the laws, regulations and subsidies of his country, and on the other, the rules of supply and demand. If, for example, there has been a good coffee harvest, coffee prices will drop, and since there is a lot of coffee to be shipped, the freight charges will rise. Now, if a lot of owners start to compete for the business, the freight capacity will start to increase, with a consequent drop in freight rates. If the coffee harvest was bad, the freight rates will drop even though the coffee price has risen, because the shipping capacity is now in excess.
If the business is exceptionally poor, it may be necessary for the ship owner to temporarily lay his ships up. In this situation, the ships cannot be sold profitably because the ships' prices have dropped (supply and demand). Also it is not economically viable to operate the ships because the income nowhere covers the overhead fixed costs, such as maintenance and finance, still have to be earned. This is now the time to buy good, used ships at a low price. Apart from the economic aspects, life aboard a tramp ship can be pretty exciting and that's no "old sailor's yarn"!
The Object of the Game
Each player founds his own shipping company, with a starting capital of $1 .. $4 million to buy ships (depends on the year of start and the playerlevel). Freight and ports of call can be chosen continuously from offers on the market. Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.
After unloading his cargo, the captain is credited with the agreed payment. Then he may refuel, make necessary repairs, and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.
The strategy of the game is flexible. A rogue will try to make a quick buck by using cheap ships and juggling the freight rates to force his competitors into bankruptcy. The careful player, in contrast, will bui
min system requirement:
OS: 95, 98, ME, NT, 2000, XP, 7, 10
Processor: 500 Mhz processor
Memory: 4 MB RAM
Graphics: Highcolor (16 bit or more) graphics card
Storage: 5 MB available space
Sound Card: Soundcard
recommanded system requirement:
OS: 95, 98, ME, NT, 2000, XP, 7, 10
Processor: 1 Ghz processor
Memory: 8 MB RAM
Graphics: Truecolor graphics card
Storage: 10 MB available space
Sound Card: Soundcard
Ports of Call Classic free download
Ports of Call Classic user review
Who doesn't like a classic! Throwing back to the Amiga days this is a game I spent hours in then and will probably do so again! One of the original trading sims.
One of my all time fave Amiga classics.
The classic Port of Call game returns for modern PC's.
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