The Last Hex free download
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A deckbuilding RPG with roguelike elements. The dead arise and only you can stand against them. Travel the lands to slay monsters, acquire new cards, survive dangerous encounters and claim powerful equipment to enhance your deck. A final showdown with The Lost awaits you at...The Last Hex!
release date: 10 May, 2019
developer: That Indie Studio
publisher: That Indie Studio
About This Game
Not your typical deckbuilder
Creating the perfect deck of cards is important, but this will only take you so far. Every card has a calculation based on your character stats. This will determine how powerful the effects will be. Buy equipment and increase your stats to get the best out of your cards. How will you bring out the true potential of your deck?
- 11 classes with individual decks, starting equipment and powers
- ~350 playable cards that change with your stats
- 7 equipment slots to fill that can change the course of your run
- ~70 events that could help or hinder you
- 56 monsters with different decks and unique powers
- Unlockable progression as you play. Unlock new classes, cards, equipment, events and monsters.
- Randomized hex map for each new journey
Cards based off character stats
The cards in your deck are affected by your stats. Each card has its own formula which uses your stats to determine how powerful the effect is. To raise your stats you must equip yourself with items and you will also have chances to gain stats via events. Some cards are stronger at the start of a run but fall off in effect later on, while others grow exponentially through your run. How will you build your deck?
Every time a new journey is started a random map is generated, containing random terrain types, enemy camps, events and cities with their own exhaustible shops. As you make your way through the map, monsters will grow in difficulty and you will find better cards and equipment. However, as you explore, The Lost will slowly take over the map destroying cities and events in its wake. Exploration makes you stronger, but as the undead spread it serves to empower your foe. What path will you take to destroy The Lost?
Knowledge mixed with discovery
- Each unique monster has a set custom deck. Learn what effects and cards a monster has to figure out the best strategy to defeat them.
- Players can see the entire map from the start. All camps, cities and events are visible to optimize your route to ensure your success.
- Each event presents a series of choices with set outcomes. Learn when certain choices make sense, and when they should be avoided through experience.
- A compendium of all the equipment, monsters,
min system requirement: OS: Windows XP, Vista, 7, 8/8.1, 10
Memory: 4 GB RAM
Graphics: VRAM 512MB
Storage: 1 GB available space
recommanded system requirement:
The Last Hex free download
The Last Hex user review
Wohoo, I just beat The Lost, for the very first time. With initiate difficulty setting. Sorry no time to write a proper review, gotta get back to the game. I feel an urgent need to try out the next difficulty. Also, I've acquired a craving for unlocking new cards and enemies.
I have played a fair number of these sorts of card games, and honestly this is the best of them, even in early access. I tried going back to play slay the spire recently but found it lacking, in the gameplay mechanics, compared to The Last Hex. There are a lot of different cards and strategies, as well as different characters, to make most runs new and interesting.
It's good. Solid mechanics and enough options to keep the game fun long enough to make the purchase worthwhile.
This game is incredible!
What makes this game so good? It is rich in unlocked cards and monsters. The balance can be swingy, but it really keeps you on the edge of your seat wondering if you are going to survive the fight. When you do win a hard fight by using the right combination of equipment, potions, and cards; you feel it. The tempo of the hex journey and the battles keep you in the zone even if you have to restart. I like roguelike deckbuilders, so I've played a few. I thought this would be a similar recipe with slightly different ingredients, but I am appreciating the difference in gameplay with the character stats. I enabled the option to see the card-to-stat equations which helps emphasize the importance of character stats vs. just your deck build. The large variety of status effects and how they are displayed during the battle provide efficient information to the player. The art, font, and music make for a fresh and engaging fantasy ambience without being overwhelming. This game strikes a good balance between difficulty and length.
Awesome game. Similar to Slay the Spire, but with a bit more of a chance to go at your own pace...to a point.
Still in Early Access. I will edit as I play and the game evolves.
I have been on a deck builder kick lately, and this one has some interesting game mechanics. But it has some issues that concern me. I would like to see the enemies cards for a bit longer than .5 seconds, i can rarely read everything they do. And the preview is almost useless, each attack is so varied the attack could be anything from a massive burst of damage or some strange debuff that deals almost no damage. Lastly the numbers seem to get real big real fast, my first run ended when a necromancer was dealing 70% of my HP in poison damage each turn, for around 150 and it went down by a measly 1 damage each round (without playing any consumables). I see a lot of promise and it seems interesting but there negative aspects are hard to see me getting over without a change.
I've been waiting for The Last Hex to come out on early access for monthst. It promised to take the core gameplay of Slay the Spire and mix in some fresh ideas and more RPG elements like real map movement and upgrading stats.
Combo of Fate Hunters and Slay The Spire, which means I will be playing this for untold hours. Oh, and Monster Slayers.
It's a good game. It differs from Slay the Spire enough that it doesn't even feel similar.
Hard (probably needs some balancing still), but I like that.
At this stage, the game is still too hard even in the Initiate setting. No matter what difficulty level you are on, the last enemy in the last hex will have a ton of hit points and will spam a ton of damage to you if you are not careful. What's even worse, if you do not have potions to cleanse a type of ailment or a card that removes enemy defenses, you are screwed. These two items are absolutely necessary if you have any chance of defeating the enemy in the end even at the Initiate setting.
Solid deck build game. I love it much more than Slay The Spire. I beat the game on all three difficulties at the time of this review. You'll see a bunch of reviews complain about unbalances, they need to git gud. I saw undead dog with card that can deal 900 damage (essentially can one hit you) but you can counter them with the right strategies.
This game is amazing. I hope it continues to get fleshed out because it has potential to be one of the best out there. More monster variety and wearables would be incredible. Also late game seems a little unfinished but that's why it's EA. Well worth anything under $25