Trials of Fire free download
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Trials of Fire is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm.
release date: 7 May, 2019
developer: Whatboy Games
publisher: Whatboy Games
About This Game Trials of Fire is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm.
The threat of starvation and conflict are never far away as Trials of Fire combines free-form exploration of an expansive open world, multi-character, card-driven combat and an innovative new fusion of loot, load-out and deck-building systems delivering massive depth of play and unique strategic opportunities for the player on every run.
Trials of Fire also features an extensive range of narrative ‘judgement’ encounters where the player is challenged to weigh moral dilemmas in a lawless world, assuming the roles of judge, jury and (often) executioner.
The tactical rogue-like design, procedurally generated game events and expanding gallery of playable characters and abilities challenges the player make every decision count as they journey across a dying world… in search of hope.
The hope that will save your forsaken people, the hope to survive in the desolate and dangerous wastelands, the hope that you and your party of heroes will live to fight again and to see the dawn of a new day.
Multi-Character Deck-Driven Combat
During combat encounters, the player is able to issue commands to each Hero based on their draw cards. The random draw of cards presents new and interesting challenges at every turn and it is up to the player to consider their best immediate tactical choices via positional play and to optimize their offensive and defensive capacities while taking advantage of any available card synergies that may have arisen in the draw by combining the unique abilities of their three heroes.
Recurrent Tactical Optimisation
At any time between combat encounters, the player can tweak their character’s loadout of weapons, items and gear and in so doing alter their card-defined abilities. The player has the option of assigning resources across their heroes and interchanging items in order to maximise the effectiveness of the triad. New items and weapons are acquired when scavenging in ancient ruins, or looting an encampment after an ambush and so the player is constantly challenged to consider the optimal state of their party’s load-out. Discovering one new Epic weapon could cause the player to rethink their entire strategy!
Vast Procedural Overworld Adventure
Players will traverse an immense overworld map, choosing their heading an
min system requirement: Requires a 64-bit processor and operating system
OS: Windows 7/8/10 64-bit
Processor: Core:i5 2.8 Ghz
Memory: 4 GB RAM
Graphics: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
Storage: 3 GB available space
Additional Notes: 64-bit OS only
recommanded system requirement: Requires a 64-bit processor and operating system
Trials of Fire free download
Trials of Fire user review
This is a great game that mixes deck-building, a three character squad, and grid-based tactical combat. It's difficult in and out of combat; You must be careful to use your resources wisely or you will surely die. Thankfully, it's easy to start another run.
So basically this game is needlessly and unnecessarily difficult because of the ‘food’ resource.
Wow. I mostly avoid early access games. I prefer to defer gratification until a fuller experience is ready. The risk I took on Trials of Fire has paid off wonderfully. I have played through just one of two full quests currently implemented and unlocked the additional characters. Tough but mostly fair challenge and a global scoreboard and randomness provides incentive for replay - something I rarely do with any games.
Tactical RPGs and deck builders aren't always a match for my tastes, but Trials of Fire really hit the sweet spot for me. It's full of thoughtful and rewarding theorycrafting to build a perfect team of heroes, but also cuts the crap and dunks you straight into moment-by-moment agonizing deathmatches with monsters without any dithering. It's really easy to sit down and enjoy this game.
- Deceptively easy to play. Hard to play well. Unforgiving of mistakes early in a run.
I quite enjoyed the playthrough a couple of times and would recommend the game if not for the amounts of RNG involved. At current state the game is unbalanced and quite, quite, quite, quite frustrating. I've finished it once, on medium and probably am done with trying to unlock anything at least at current state. I applaud people who did it on harder levels
I've bought a tonne of board games in the past. Then I realised I have no friends to play them with, so they went into storage, waiting for the day someone will approach me and say "Hey, do you want to spend a few hours rampaging across a rich mystical land, upgrading characters using cards". That day never came. However, this sexy looking game came along and now I don't need friends anymore because it understands what makes RPG board games fun - the sense of adventure, upgrading you characters and difficult choices.
I like everything about this game except the most important thing - actual combat encounters.
Look guys, I've been playing this game for a few weeks now and while I can say I do love this game. It's got adventure, a unique world to explore, characters that have a surprising depth to them (on the few occasions you have the right character for the right scene), and a plethora of fun combo cards and builds. ...But...
good video game, u will lose sometimes but gain bonuses for your next playthrough so u will lose less.
A really good blend between turn based strategy, RPG, rogue like and choose your own story. Pleasantly surprised by this game. The loot is meaningful adding new cards into your deck so your class cards mix with your equipment cards. I really like the way you discard cards during a turn to generate points to use on your other cards - it means you have to think through how you are going to do the combo you want and sometimes its sad as you are one point away from the perfect combo.
I was skeptical about getting this game on early access, thinking another card-based RPG was not new or unique. I was completely wrong. This is a fantastically well-realized game and only seems to get better with constant updates and additions. It is an interesting post-apocalyptic fantasy world, kind of like Dark Sun, with the elves having caused the problem. It has elements of the original Fallout, where you desperately search an overworld map that has constant random dangers but some boons. The combat is both tense and satisfying as choosing what cards to discard is just as important as what cards you play. It doesn't shine with its graphics or technical prowess, but puts its effort into a solid strategy, RPG and card-based gameplay that is well worth the early access. With continued support by the developers this will be a game I constantly come back to playing up to and after leaving early access. Definitely recommended.
A pretty good roguelike game with deckbuilding -- well, with cards let's say, there isn't enough synergies yet to call it proper deckbuilding, but there's certainly room for improvement, considering it's still in early access, so more content will be added. The basic mechanics are quite solid, gameplay is interesting, and the game is quite hardcore on higher difficulties. Overall, strong LIKE for the idea and its incorporation, also visuals, now waiting for growth in width (content) and depth (synergies).
I like it. ALOT.
A great and brutal game, probably most similar to the criminally abandoned Loot & Legends, but with a more serious tone and no microtransactions. Balance gear power vs deck focus, use cover, zoc & los in strategic turn based combats and make tough choices in this fun and unrelenting roguelike tactical class based deckbuilder.