ZACH-LIKE free download
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ZACH-LIKE is a book of behind-the-scenes design documents from Zachtronics. The digital version of ZACH-LIKE contains the full contents of the book, a bunch of terrible games that Zach made before SpaceChem, and some prototypes and early builds of Zachtronics games, both released and... not.
release date: 17 Jun, 2019
About This Game
ZACH-LIKE is a book of behind-the-scenes design documents from Zachtronics.
The digital version of ZACH-LIKE contains the full contents of the book (in two different PDF layouts), a bunch of terrible games that Zach made before SpaceChem
, and some prototypes and early builds of Zachtronics games, both released and... not.
- Read ZACH-LIKE in its entirety, either in tablet-friendly portrait mode or widescreen-friendly "simulated book" mode!
- Experiment with omnivators, liquids, robots, and more in an early build of Infinifactory with hideous placeholder art!
- Play an early version of Opus Magnum where arms stack recursively, and the weird solitaire tactics minigame that was cut from it.
- Explore the lost undersea world of Project Typhoon, the submarine-based sandbox game we stopped making a few months into development.
- Grab three friends and four keyboards and conquer the network in Hack the Planet, a game Zach made specifically for a party at his house.
- Enjoy* the entire back catalogue of pre-SpaceChem Zachtronics games, from Gregor Mendel's Pro Botanist to the infamous Infiniminer.
*Any enjoyment other than ironic is not guaranteed.
min system requirement: OS: Windows Vista / 7 / 8 / 10
Processor: 2.0 GHz
Memory: 4 GB RAM
Storage: 1400 MB available space
recommanded system requirement:
ZACH-LIKE free download
ZACH-LIKE user review
Dude's making up plausible psuedo-assembly languages in middle school, meanwhile I was still eating bugs and licking rocks and stuff lol. Mad props
This is simply an enormous gift to the public.
You get early Zachtronics game prototypes and design documents for the low price of zero. What's not to like?
An offline copy of KOHCTPYKTOP? Yes please!
KOHCTRYKTOP and Ruckingenur? I'm sold.
Look, I'm a sucker for Zachtronics games. They're some of the most ingeniously designed puzzle games out there. To be able to read the design processes behind my favourite puzzle games in an
As a long-time fan of Zachtronics, I feel highly privileged to get access to this book for free. The different mockups, prototypes and games that were added are not the most enjoyable things to play, but they're very informative about Zach Barth, his company and the creative process behind their games.
Do you like Zachtronics games? Then you'll probably like this! Not only does it include a bunch of personal, informative, and behind-the-scenes information about Zach, his games, the company, in multiple digital formats (which can be printed if you *love* that about ZT games), but it also includes versions of nearly everything he's made, including games meant to be printed and played. Now, some of the content is rudimentary/half broken crap that was never meant to see the light, but that makes it all the more interesting to read through! You can actually follow the evolution of design and development in these pages, but I think that's super cool. And it all comes in a neat little package (read: console window) that will be familiar for most who have played through some of the stuff actually published.
Nearly 400-pages illustrated book about all Zachtronics games along with early prototypes of said games.
I love this so much. I'm happy to just have a copy of KONSTRUKTOR tbh, but the additional games are also quite creative and fun (I'm having a good time with Silicon Foundry) and the book is really impressive. It feels a bit like getting a glimpse into Zach's mind and given that I like both playing engineering-type games and coming up with game-y puzzles myself, it's quite inspirational.
zach like by zach is like a look at a lookalike zach
A very informative look behind the scenes of one of my favorite developers of all time. Highly worth a look, both for fans and prospective game devs.
It's rare opportunity to see prototype games and development notes from someone whose games have reached genre defining status. Interesting to read, even though book itself is quite short. I hope he'll someyear develop full versions of KOHCTRYKTOP and Ruckingenur since those game ideas are good.
As a fan of Zachtronics' software titles (as well as most things related to structure, organization, and programming or sequencing), I enjoy the level of dedication put into the development and design. Finally getting a chance to see the documentation involved in the process is truly a gift. Not many other designers or developers I feel have taken the leap to so fully include their audience in the crucial details. Admittedly, fans of the Zachlikes are more likely to appreciate and adore these details, as opposed to other software genres, where maybe the interest in the development is not as high. Keep up the hard work, and thank you for your commitment. I also love the mention of Puzzle Pirates, when discussing the embedded puzzles used to get things completed.
A very nice present for fans. Thank you.
KOHCTPYKTOP alone makes this worthwhile, and there's a lot more than that in this!